A full listing of game settings can easily be opened in the G.E.C.K.All commands reset to default when you exit the game.High values make the one who sneak attacks the one who attacks last, not that sneak attacks weren't imbalanced as it is. Multiplier for bonus damage from sneak attacks. Sets the maximum weight of items to be carried/lifted by the player while walking. Sets the maximum weight of items to be carried/lifted by the Lone Wanderer while running.Ī high value enables effective moving of for example, super mutant corpses. The rate at which notes appear on the screens of the in-game terminals. (if you're the type who doesn't care much for the smoothness and would rather just get over with it) An extremely high value tends to crash the game, 1000 seems to be acceptable. The rate at which menus appear on the screens of the in-game terminals. Setting this to 1 guarantees a successful hacking attempt, obviously. The maximum number of words available in the hacking mini-game. Setting this to 100 enables successful forcing of locks on every attempt. If the value is 0, everything respawns the instant you leave the area. The number will be rounded down to a whole number. This sets how many game hours it takes for things and people that respawn to respawn. If the value is a decimal, running speed will be slower than walking speed. Players and NPCs can also ramp off objects and gain enough height to die when they land. Running really fast can be dangerous to players and NPCs because running into objects gives damage and can be fatal.
This affects how much faster running is than walking. This adjusts the base rate that you and all NPCs move. This has no effect on radiation poisoning received while underwater. This sets the number of consecutive seconds the player can remain underwater before receiving drowning damage. The value corresponds to approximately 0.47 action points per second, so the default value of 4 means full action points in just over 20 seconds.
Reducing this value forces the player to rely more on free shooting. Increasing this value makes action points restore faster. This changes the rate that the player recovers V.A.T.S. Setting this at 100 will make it possible to get a 100% chance to pickpocket someone successfully. This changes the pickpocket success ceiling (normally, the greatest possible chance to pickpocket successfully is 85%. SetGS fpickpocketactorskillmult 100*This is a multiplier, setting 100 would be setting 100x. GameSetting fPickPocketActorSkillMult > 0.60 *Note: this variable setting should be between 0 and 1 and is a decimal. Setting this high will make it very easy to pickpocket successfully and vice versa. This affects how easy it is to pickpocket someone without being caught. over free shooting.Ī negative value gives fewer critical hits in V.A.T.S than when free shooting. This affects what percentage higher your chance of scoring a critical hit is in V.A.T.S. If this setting really allows for a chance of 100% is uncertain. (actually 95%, since that is the default VATS maximum chance - see next setting) Not used in Fallout: New Vegas.Ī base hit chance of 1% becomes a hit chance of 100% with a multiplier of 100 (1 x 100 = 100). extremely accurate, or set it high to give yourself a greater challenge. This changes how much distance from a target affects your accuracy in V.A.T.S. Setting your jump height higher can result in stopping in mid-air if you don't move while jumping. You are actually programmed to jump for a specific time before stopping. Jumping does not end when you touch ground. Remember that a lot of these game settings will affect more than just your own player character, so don't mess around with them and save your game unless you're sure you got the effect you wanted. To change these, open the console and type SetGS (setting). These settings usually affect the physics engine and its limitations on the player.
In Fallout 3 and Fallout: New Vegas, there are items known as "game settings" which can be modified in the PC version of the game through use of the console.